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Treyarch designers “weren’t always good” at multiplayer maps

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Treyarch designers “weren’t always good” at multiplayer maps Daadf39ddc

The Annihilation map pack represents Treyarch’s growing skills as level
designers, David Vonderhaar has said.“We’re very concerned about pathing
through the map. You want to make sure players can navigate the map in a
consistent fashion. You want your main paths, to say, be wider than
your flanking paths – tell a vocabulary in a visual story there,” the
Black Ops design director told Gamefront.

“And what we’ve learned over time is that we weren’t always good at
that.

“[But] we’ve gotten better at that and it’s become just part of our
D.N.A. … So you’re seeing in the map packs this evolution of our
thinking, and Annihilation represents exactly what we’re talking about
here. … I think anything Treyarch does long-term will be more cognizant
of it.”

Annihilation is the third map pack for Call of Duty: Black Ops, and is
available now on Xbox Live, with other platforms to follow.

http://www.vg247.com/2011/07/01/treyarch-designers-werent-always-good-at-multiplayer-maps/

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